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Metroid: Samus Returns Preorder Guide

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Get the best deal on Metroid: Samus Returns.

Note that if you click on one of these links to buy the product, IGN may get a share of the sale. For more, read our Terms of Use.

Metroid fans have been waiting a long time for a new entry in the series, but Nintendo is finally gearing up to deliver the goods. Metroid: Samus Returns will launch on September 15 exclusively for Nintendo 3DS. A re-imagining of 1991’s Metroid II: Return of Samus, this spruced up side-scroller will feature tons of weapons and abilities, and a whole lot of alien-blasting action.

If you’re one of the many fans who have been pining for a new Metroid game, you’re probably ready to put in your preorder. To that end, we’ve gathered up all the details about where you can preorder it, and what you’ll get when you do.

Metroid: Samus Returns Special Edition

Price: $50

While it doesn’t look like the U.S. is getting the fancy Legacy Edition that’s coming out in Europe, we don’t have to settle for the $40 standard edition if we don’t want to. A Special Edition of Metroid: Samus Returns is coming out that contains the following:

Nintendo will also release some Metroid amiibo to go along with the game, but those are sold separately.

Amazon

Standard Edition price: $40 ($32 for Amazon Prime members)

Special Edition price: $50 ($40 for Amazon Prime members)

Best Buy

Standard Edition price: $40 ($32 for Gamers Club Unlocked members)

Special Edition price: $50 ($40 for Gamers Club Unlocked members)

GameStop

Standard Edition price: $40

Special Edition price: $50

Newegg

Standard Edition price: $40

Special Edition price: $50

Target

Standard Edition price: $40

Special Edition price: $50

Walmart

Standard Edition price: $40

Special Edition price: $50

Chris Reed is a freelance writer for IGN. You can follow him on Twitter @_chrislreed.




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Share. Get the best deal on Metroid: Samus Returns. By Chris Reed Note that if you click on one of these links to buy the product, IGN may get a share of the sale. For more, read our Terms of Use. Metroid fans have been waiting a long time for a new entry in the […]

GS News Update: Call Of Duty: WW2 Rewards You For Watching People Open Loot Boxes

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Activision announces more details on what you can do in the new social space, Headquarters.



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Activision announces more details on what you can do in the new social space, Headquarters. Source link

Crash Remaster Is Back At No. 1 In Australia And New Zealand

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After dropping down to No. 2 in last week’s charts, the Crash Bandicoot remaster is back at No. 1 in Australia and New Zealand. The IGEA has released the latest weekly physical game sales charts for both regions, and the N. Sane Trilogy sold the most on the all-platforms chart in the two markets for the week ended August 6.

The game was outsold by the hugely popular Rugby League Live 4 the week prior. That game, developed by Australian studio Big Ant, landed in the No. 2 position for the latest week in both Australia and New Zealand on the all-platforms chart.

The N. Sane Trilogy is also a chart-topper in the UK and the US. Speaking about the game’s commercial success earlier this month on an earnings call, Activision Publishing CEO Eric Hirshberg said, “Crash has surpassed all of our expectations by a pretty wide margin.” Activision is considering more remasters of its other games, too.

You can see the full charts for the week ended August 6 below, broken down by platform. As usual, they cover physical game sales only. Another thing to note is that the group that puts together these lists, the Interactive Games & Entertainment Association, does not release specific sales numbers.

Australia

All Platforms

  1. Crash Bandicoot N. Sane Trilogy
  2. Rugby League Live 4
  3. Grand Theft Auto V
  4. Ghost Recon: Wildlands
  5. Splatoon 2
  6. Prey
  7. Elder Scrolls Online: Morrowind
  8. Call of Duty: Black Ops III
  9. Mario Kart 8
  10. Legend of Zelda: Breath of the Wild

PS4

  1. Crash Bandicoot N. Sane Trilogy
  2. Rugby League Live 4
  3. Grand Theft Auto V
  4. Ghost Recon: Wildlands
  5. Uncharted 4: A Thief’s End
  6. Prey
  7. Call of Duty: Black Ops III
  8. Rainbow Six: Siege
  9. Horizon: Zero Dawn
  10. The Last of Us

Xbox One

  1. Rugby League Live 4
  2. Elder Scrolls Online: Morrowind
  3. Elder Scrolls V: Skyrim
  4. Prey
  5. Call of Duty: Black Ops III
  6. Grand Theft Auto V
  7. Forza Horizon 3
  8. Ghost Recon: Wildlands
  9. Minecraft
  10. Rainbow Six Siege

Wii U

  1. Legend of Zelda: Breath of the Wild
  2. Star Fox Zero
  3. Mario Tennis: Ultra Smash
  4. Minecraft
  5. Cars 3: Driven to Win
  6. Yoshi’s Wooly World
  7. Mario Party 10
  8. Mario Kart 8
  9. Super Mario 3D World
  10. Super Smash Bros.

PlayStation Vita

  1. Sword Art Online: Hollow Realization
  2. God Wars: Future Past
  3. Minecraft
  4. Phineas & Ferb: Day of Doofenshmirtz
  5. World of Final Fantasy
  6. Lego Star Wars: The Force Awakens
  7. Looney Tunes Galactic Sports
  8. Operation Babel: New Tokyo Legacy
  9. The Legend of Heroes: Trails of Cold Steel
  10. Aegis of Earth: Protonovus Assault

3DS

  1. Miitopia
  2. Pokemon Sun
  3. Hey! Pikmin
  4. Pokemon Moon
  5. Donkey Kong Country: Returns
  6. Luigi’s Mansion: Dark Moon
  7. Mario Kart 7
  8. Super Mario Maker
  9. Super Smash Bros.
  10. Ever Oasis

Nintendo Switch

  1. Splatoon 2
  2. Mario Kart 8
  3. Legend of Zelda: Breath of the Wild
  4. Arms
  5. 1-2-Switch
  6. Just Dance 2017
  7. Ultra Street Fighter II: The Final Challengers
  8. Lego City Undercover
  9. Disgaea 5 Complete
  10. Super Bomberman R

PC

  1. The Sims 4
  2. Prey
  3. Battlefield 1
  4. The Sims 4 City Living
  5. Command & Conquer: The Ultimate Collection
  6. Ghost Recon: Wildlands
  7. The Sims 4 Get to Work
  8. World of Warcraft: Legion
  9. Rainbow Six Siege
  10. Grand Theft Auto V

New Zealand

All-Platforms

  1. Crash Bandicoot N. Sane Trilogy
  2. Rugby League Live 4
  3. Tekken 7
  4. Grand Theft Auto V
  5. Call of Duty: Infinite Warfare
  6. EA Sports UFC 2
  7. Horizon: Zero Dawn
  8. Battlefield 1
  9. Fallout 4
  10. Elder Scrolls V: Skyrim

PS4

  1. Crash Bandicoot N. Sane Trilogy
  2. Rugby League Live 4
  3. Tekken 7
  4. Grand Theft Auto V
  5. Horizon: Zero Dawn
  6. Call of Duty: Infinite Warfare
  7. EA Sports UFC 2
  8. Fallout 4
  9. Doom
  10. Elder Scrolls V: Skyrim

Xbox One

  1. Forza Horizon 3
  2. Call of Duty: Infinite Warfare
  3. Rugby League Live 4
  4. Battlefield 1
  5. Grand Theft Auto V
  6. Forza Motorsport 6
  7. Elder Scrolls V: Skyrim
  8. Minecraft
  9. Ghost Recon: Wildlands
  10. Call of Duty: Black Ops III

Wii U

  1. Star Fox Zero
  2. Pikmin 3
  3. Yoshi’s Wooly World
  4. Batman: Arkham Origins
  5. Terraria
  6. Legend of Zelda: Breath of the Wild
  7. Art Academy Atelier
  8. Captain Toad: Treasure Tracker
  9. Darksiders II
  10. Disney Infinity 3.0

PlayStation Vita

  1. BlazBlue: Chrono Phantasma Extend
  2. Child of Light
  3. Gravity Rush
  4. Lego Batman 3: Beyond Gotham
  5. Lego The Hobbit
  6. Lego: Jurassic World
  7. Phineas & Ferb: Day of Doofenshmirtz
  8. The Lego Movie Video Game

3DS

  1. Pokemon Moon
  2. Pokemon Sun
  3. Bravely Default: Flying Fairy
  4. Miitopia
  5. Pokemon Alpha Sapphire
  6. Super Mario Maker
  7. Mario Kart 7
  8. Pokemon X
  9. Hey! Pikmin
  10. Harvest Moon: Skytree Village

Nintendo Switch

  1. Splatoon 2
  2. Legend of Zelda: Breath of the Wild
  3. Mario Kart 8
  4. 1-2-Switch
  5. Arms
  6. Just Dance 2017
  7. Ultra Street Fighter II: The Final Challengers
  8. Cars 3: Driven to Win
  9. Lego City Undercover
  10. Disgaea 5 Complete

PC

  1. The Sims 4
  2. Call of Duty: Infinite Warfare
  3. The Sims 4 Get To Work
  4. Overwatch
  5. Battlefield 1
  6. Starcraft II: Battle Chest
  7. The Sims 4 Get Together
  8. Prey
  9. Titanfall 2



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After dropping down to No. 2 in last week’s charts, the Crash Bandicoot remaster is back at No. 1 in Australia and New Zealand. The IGEA has released the latest weekly physical game sales charts for both regions, and the N. Sane Trilogy sold the most on the all-platforms chart in the two markets for […]

Ubisoft Hires Battlefield Producer To Head Up New Studio Making Avatar Game

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Ubisoft has hired former EA/DICE veteran Patrick Bach to run a new studio in Stockholm, Sweden, the developer’s second outfit in the country after The Division studio Massive, in Malmo.

Bach spent 15 years at EA’s DICE studio, which is located in Stockholm, leaving the studio after Battlefield 1 shipped. The game has been a huge hit, recently passing 21 million players, so Bach went out on a high note. Bach worked a lot of Battlefield games and more recently the Star Wars: Battlefront series before moving on.

Ubisoft’s new office in Stockholm

Ubisoft Stockholm, as it is called, will collaborate with Massive Entertainment to work on AAA games, including the newly announced Avatar title. In a press release, Ubisoft said it plans staff up to 100 people in its first two years.

“I am thrilled to be joining the Ubisoft family, where I feel I will be able to use my experience in the game industry in a new and different way,” Bach, the Studio Manager for Ubisoft Stockholm, said in a statement. “My goal has always been to create the best possible gaming experiences for players. When talking toUbisoft about what we value most, it was clear that we share the same passion for nurturing teams’ creativity with that goal in mind.”

Ubisoft also pointed out today that Massive Entertainment is celebrating its 20th anniversary this year. The Malmo-based studio was acquired by Ubisoft in 2008. The developer is growing still, as Ubisoft said it plans to hire 20 more people in the next two years.

“I am confident that Patrick Bach’s leadership skills, his desire to nurture the passion and creativity of the people he works with, and the attraction of Ubisoft’s renowned brands will encourage world-class talent to join Ubisoft Stockholm,” Massive managing director David Polfeldt said. “The combination of these different elements will lay strong foundations for the new studio, enabling the team to focus on the quality and innovation of the games they create, and grow to become one of the best studios in the world.”

You can see the job opportunities that the two studios have in the links below.



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Ubisoft has hired former EA/DICE veteran Patrick Bach to run a new studio in Stockholm, Sweden, the developer’s second outfit in the country after The Division studio Massive, in Malmo. Bach spent 15 years at EA’s DICE studio, which is located in Stockholm, leaving the studio after Battlefield 1 shipped. The game has been a […]

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Batman: The Enemy Within – The Telltale Series Review

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Note: This review contains spoilers for Season 1 of Telltale’s Batman series.

Actions have consequences, and in Season 1 of Telltale’s Batman series Bruce Wayne learned this truth the hard way. His father, Thomas Wayne, was revealed to be one of the most powerful criminals in Gotham history, with his nefarious activities giving rise to a terrorist group called the Children of Arkham. Their leader, Lady Arkham, joined forces with an embittered Oswald Cobblepot and together they turned Bruce Wayne’s life upside down. They drove a wedge between Batman and his allies, then exposed the sordid Wayne family history to the ever-volatile citizens of Gotham.

While the events of Season 1 mostly wrapped up neatly, with the Penguin behind bars and Lady Arkham presumed dead, one very important thread was left laying bare. At one point, in order to escape incarceration at Arkham Asylum, Bruce Wayne briefly allied himself with John Doe, a green-haired, pale-faced lunatic with a chilling ear-to-ear grin. And as we all know, actions have consequences.

But The Enigma, Season 2 Episode 1 of Telltale’s Batman series, approaches this loose end with a deft touch, allowing the threat of John Doe to linger in the background, ever present but quietly simmering. Instead of immediately placing the focus on the Joker it pivots to a compelling take on the Riddler, who is excellently voiced by Robin Atkin Downes. Although Riddler is primarily used as the setup for much bigger threats, Telltale still does justice to the character with a gripping, self-contained story.

As with Oswald Cobblepot in Season 1, Telltale has made a few small changes to Edward Nigma to present him in a way that, while not completely unique, puts a new spin on him. In this universe, Riddler existed before Bruce Wayne became Batman and, in fact, he terrorised Gotham in the days when Carmine Falcone, Mayor Hamilton Hill, and Thomas Wayne’s criminal empire had an iron grip on the city. He was known to be so fearsome that even they gave him a wide berth.

His return to Gotham is not only an ominous sign of things to come, but the spark that ignites a number of fires for Batman and Bruce Wayne to fight. In typical Riddler fashion, he immediately sets about challenging the intellect of Gotham’s so-called saviour. Their initial confrontation is a brutal casino brawl which culminates in the villain leaving the Dark Knight with a mystery to solve: a small, strange box that must be figured out–“or people are gonna get hurt.”

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The bulk of the episode is spent unraveling the mysteries of the box and then dealing with the fallout. But the search for answers has a devastating impact on the people around Batman. Telltale isn’t wasting any time, as Episode 1 has a few harrowing moments and tough decisions that put you under pressure. By the time the episode has wrapped up, the Riddler has made a permanent mark on the life of Bruce Wayne and Batman.

The means of driving the narrative in Season 2 hasn’t changed drastically from the previous season. Investigations involve finding clues by moving around environments and interacting with specific objects, at which point a Bat-Monologue will explain how it could be relevant to the mystery. The puzzle-solving is similarly rudimentary, asking you to make connections between pieces of evidence in order to reconstruct a simulation of what happened. While the first game’s crime-solving sequences weren’t much more complicated, they at least had a multitude of variables to think about. In this episode, however, the solutions were obvious and the steps to solving conundrums were simple, often requiring you to simply connect a pair of clues. I didn’t much feel like the world’s greatest detective.

Episode 1 as a whole feels more weighted towards action set pieces, and although the interactions are still a series of quick-time events, Telltale has introduced more opportunities to direct Batman in the moment-to-moment scuffles. Now, after delivering a flurry of bone crunching hooks and uppercuts, you can choose whether you want to follow up with a roundhouse or a bodyslam–or you’ll have to tap buttons multiple times to ensure your Batarangs hit all the goons in the area. It’s a small change, but one that encourages players to stay focused and engaged.

As with all Telltale’s games, the way you respond to characters through dialogue choices not only defines how the story branches, but now also redefines relationships. It can be difficult to see someone you once considered a friend now doubting you, through no fault of your own. This shake up injects further drama into existing dynamics, which means you never truly feel at ease during a conversation.

While the episode is less overt than Season 1 about trying to deconstruct Batman and Bruce Wayne, the Riddler is used to assess the principles they operate under. Each new SAW-like death trap questions what sacrifices the Caped Crusader is willing to make in pursuit of his justice. It’s subtle, but Telltale is picking at the line between hero and criminal in a way that could unravel Batman’s sense of self, with interesting implications.

The Riddler’s arrival has also attracted the attention of The Agency, a shadowy law enforcement group that has been tracking the villain for some time. This outfit is headed up by Amanda Waller, and DC fans will immediately appreciate the implications her introduction has. Waller is known to be one of the most powerful non-superhuman characters in the DC universe, regularly scheming and politicking to keep the worst criminals and greatest heroes under her thumb.

Although Riddler is primarily used as the setup for much bigger threats, Telltale still does justice to the character with a gripping, self-contained story.

She begins to undermine the fruitful relationship between Gordon and Batman by creating a rift between them, something which you must then work to mend. She becomes yet another plate for you to spin, a new source of stress in the game’s decision making moments. The episode ends on a very unexpected revelation involving Waller which will change things for Batman in a big way.

Of course, there’s also the matter of John Doe, who abruptly reappears having been released from Arkham Asylum with a clean bill of health. Doe makes his somewhat unwelcome comeback in one of the episode’s most somber moments, becoming an uncontrollable wildcard. However, while he’s still ever so slightly unhinged, he’s also unusually helpful to Batman’s investigations, which once again emphasizes the actions-have-consequences mantra Telltale’s games are built on. Do you accept help from someone who, deep down, you know will eventually turn on you?

Without the need to retell the origin story and unburdened by that baggage, Season 2 of Telltale’s Batman series has started strongly with a variety of well-realized new characters. There are a number of tough decision-making moments that will give the you pause and invite you to consider the impact your choices could have. While gameplay is not markedly different, combat is tweaked just enough to make it an improvement over its previous iteration. Overall, The Enigma is a successful opening chapter to a Batman story that’s shaping up to be more ambitious than anything Telltale attempted in the first season.



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Note: This review contains spoilers for Season 1 of Telltale’s Batman series. Actions have consequences, and in Season 1 of Telltale’s Batman series Bruce Wayne learned this truth the hard way. His father, Thomas Wayne, was revealed to be one of the most powerful criminals in Gotham history, with his nefarious activities giving rise to […]

Reader Discussion – What Game Needs Crossplay? – News

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Fellow Game Informer editor Imran Khan yesterday opined about how Sony’s hesitance to enter the world of wider crossplay with the PlayStation 4’s third-party multiplatform titles. It’s an issue worth talking about, both because it speaks to how companies can shift their public perception through issues like this and because damn it, more games should have crossplay so I don’t have to coordinate with my friends to buy a game on the same console.

For example, I’d absolutely love it if Destiny 2 were crossplay compatible. From what I’ve played of the PC version, I think I’d prefer playing the shooter there, as certain kinds of guns (like hand cannons) finally feel as good as they should, and faster aiming makes combat feel a lot snappier. But because most of my friends play the original on PS4, I’ll have to get that version instead (or, perform the dreaded double-dip).

So what game do you wish you could play with your friends across consoles? Hoping for Diablo III PC and console players to party up someday? Wish Overwatch’s ridiculous number of unlocks were available on all consoles? Wish you could battle your friends in Injustice 2 no matter what system they played on? Let us know!



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Fellow Game Informer editor Imran Khan yesterday opined about how Sony’s hesitance to enter the world of wider crossplay with the PlayStation 4’s third-party multiplatform titles. It’s an issue worth talking about, both because it speaks to how companies can shift their public perception through issues like this and because damn it, more games should have crossplay […]

My Hero Academia Episode 31: “The Aftermath of Hero Killer: Stain” Review

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A glimpse at exciting things to come.

Warning: Full spoilers for the episode below.

After the thrilling finale to Stain’s arc last week, My Hero Academia takes a break from all the action in “The Aftermath of Hero Killer: Stain” to set up what looks to be the series’ biggest threat yet. While this was a much more low key episode than the few that came before, it never dragged or failed to hold my interest, thanks to the seamless blend of world building, character development and expertly written moments of comedic levity.

The story behind All Might’s debilitating injury, which was introduced at the very beginning of the entire show, has been shrouded in mystery. In “The Aftermath of Hero Killer: Stain,” All Might’s conversation with Gran Torino does an excellent job of pulling back the curtain ever so slightly, teasing what one can assume is My Hero Academia’s true big bad, All For One.

A new villainous threat emerges?

True to the episode’s title, Stain’s actions in Hosu city have motivated the villains scattered about to unite under the League of Villains, potentially making Shigaraki’s crew a much more compelling antagonist than it was in Season 1. The brief glimpses we get at a few never-before-seen villains was very effective, as the eerie music heightened its haunting impact.

I also appreciated how “The Aftermath of Hero Killer: Stain” took its time to flesh out the consequences for Deku, Todoroki and Iida’s actions in Hosu. They are not yet full-fledged heroes and defied the instruction of their mentors, and because of this Endeavor is publicly given all the credit for taking down Stain. What I wasn’t a big fan of, however, is the portrayal of Tsuragamae, the Chief of the Police Force. His dog-like appearance and “Woof” tick made it difficult for me to take the character seriously, and I didn’t find it all that funny.

dog

Kenji Tsuragamae, Chief of the Police Force

That said, there were some truly great moments of comedy in “The Aftermath of Hero Killer: Stain,” one of which adds some welcomed levity to a touching moment between friends. The revelation that Iida’s left arm is permanently damaged not only serves as a great illustration of how there’s a cost for one’s reckless actions, but also sets up a great moment for Todoroki.

After seeing the parallel between Iida’s arm and Deku’s hand-damaging stunt in his battle at the U.A. Sports Festival, Todoroki realizes he’s the common denominator and genuinely fears he’s responsible, calling himself “The Hand Crusher,” which causes Deku and Iida to erupt with laughter. I loved this moment because it shines a light on how serious Todoroki is and how quick he is to assume fault for something, which is likely a consequence of having Endeavor as a father. It was also a beautiful sequence because it shows just how far all three of these physically and emotionally scarred kids have come and how much more they will likely grow through the friendship they share.

I also enjoyed the quick looks we got at a few of the other students’ internships. Deku freaking out after talking to Uraraka on the phone was adorable, and seeing the frustration on Yaoyorozu’s face when filming a commercial for Uwabami was priceless. Even more hilarious was the brief shot of Bakugo, who is clearly out of his element working with Best Jeanist.

MHA

Bakugo clearly not enjoying his internship with Best Jeanist

The Verdict

Despite not having any dramatic action moments, “The Aftermath of Hero Killer: Stain” had me thoroughly engaged from start to finish. The episode does an excellent job at dealing with the consequences of Stain’s attack on Hosu, further building out the world of My Hero Academia and slowly peeling back the curtain on what promises to be an even greater villainous threat. The touching conversation between Deku, Iida and Todoroki serves as an endearing reflection on just how far these characters have come. The handful of glimpses we get at some of the other students deliver some great comedy and have me excited to see how the internships of Deku’s other classmates have been going in next week’s anime-original episode.

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Share. A glimpse at exciting things to come. By Alex Osborn Warning: Full spoilers for the episode below. After the thrilling finale to Stain’s arc last week, My Hero Academia takes a break from all the action in “The Aftermath of Hero Killer: Stain” to set up what looks to be the series’ biggest threat […]

Dreams, Violence, and Infidelity! Twin Peaks: The Return's Major Themes

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Greg and Ryan take a look at some of the major themes in Twin Peaks: The Return that recur throughout David Lynch’s eccentric body of work.



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Greg and Ryan take a look at some of the major themes in Twin Peaks: The Return that recur throughout David Lynch’s eccentric body of work. Source link