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Titanfall 2's War Games Map Is Back – Gameplay

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We decided to take Titanfall 2’s latest update for a spin, here’s some 3 weapon load out gameplay on War Games.



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We decided to take Titanfall 2’s latest update for a spin, here’s some 3 weapon load out gameplay on War Games. Source link

PS4/Xbox One MMO Trove’s Megalithic Update Adds New Class, Biomes, And More Today

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Update: Trove’s big new update is out now for both console versions. You can read about what to expect below or check out the launch trailer above.

Original Story: Trove for Xbox One and PS4 is releasing its first major update this week. The Megalithic update dropping Tuesday, June 27, will bring the Dino Tamer class, Jurassic Jungle biome, racing and coin collecting mini-games, and daily rewards.

Adding to the title’s prehistoric fun, the Dino Tamer is a ranged ruffian class, suited for life in the desert frontier and Jurassic jungle. This beastly fellow can use darts and snares to capture giant reptilian beasts, or summon a gargantuan dinosaur friend to aid in battle or hitch a ride.

The Jurassic Jungle is a lush environment teeming with dinosaur fiends and dungeons, from the floor all the way to the top of the canopies. Here, you’ll get the chance to pick up new recipes and gear, but watch out for the raptors, Triceratops, and Tyrannosaurus Rexes.

Rounding off this update, you’ll be able to play two new mini-games, racing and coin collecting, at the top of every hour in the Hub. It’s the perfect way to do more hourly challenges, or invite your friends to try something besides epic pixel dinosaur slaying and taming. And, what’s more, you’ll get special bonus chaos chests just for logging on every day.



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Update: Trove’s big new update is out now for both console versions. You can read about what to expect below or check out the launch trailer above. Original Story: Trove for Xbox One and PS4 is releasing its first major update this week. The Megalithic update dropping Tuesday, June 27, will bring the Dino Tamer […]

“Too Early To Say” How Many OG Xbox One Backwards Compatibility Games There Will Be

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One of the biggest announcements Microsoft made at E3 2017 was backwards compatibility support for original Xbox games on Xbox One. The console already plays Xbox 360 games through backwards compatibility, and the library of supported titles is pretty massive, recently having surpassed 385 games. But will the lineup of OG Xbox games be as big? It’s “too early to say,” according to Microsoft’s Dave McCarthy, but it sounds like it will not be.

Speaking to GameSpot, McCarthy said Microsoft only talked about Crimson Skies and Fuzion Frenzy at E3, but there are more games up and running.

“We have multiple games up and running–we just decided to tease the first one[s],” McCarthy explained. “There will be a library of games available, for sure.”

This follows what Xbox boss Phil Spencer said earlier this month. He outright confirmed that the lineup of OG Xbox games played on Xbox One through backwards compatibility will not be as extensive as the library of Xbox 360 games that work on the newer console.

In our interview with McCarthy, he said Spencer played a huge role in convincing the engineering team to add backwards compatibility support for Xbox 360 games on Xbox One. The team wasn’t sure it was possible at the start, apparently, but Spencer kept pressing the matter and the engineering team found a way. It’s the same engineering team doing the work for OG Xbox backwards compatibility.

“Phil is really good for this, in terms of audacious challenges we give the team,” McCarthy said. “It fit nicely into our compatibility story–games will play great across all our lineup. They’ll play best on Xbox One X. It kind of fit the whole vibe that we were trying to get in terms of choice for our customers. It is going to be a big program for us.”

The OG Xbox backwards compatibility program for Xbox One launches later this year. What titles would you like to see added the library? Let us know in the comments below!



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One of the biggest announcements Microsoft made at E3 2017 was backwards compatibility support for original Xbox games on Xbox One. The console already plays Xbox 360 games through backwards compatibility, and the library of supported titles is pretty massive, recently having surpassed 385 games. But will the lineup of OG Xbox games be as […]

Potions: A Curious Tale

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Potions: A Curious Tale is an adventure-crafting game where your wits and ingenuity are your greatest weapons, and combat is not always the answer. Play as Luna, a young witch who overcomes obstacles with the potions she brews. Encounter fairy tale characters and stories from around the world in new settings and situations as you guide Luna on her quest to become a potions master.



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Potions: A Curious Tale is an adventure-crafting game where your wits and ingenuity are your greatest weapons, and combat is not always the answer. Play as Luna, a young witch who overcomes obstacles with the potions she brews. Encounter fairy tale characters and stories from around the world in new settings and situations as you […]

Eba & Egg: A Hatch Trip

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Eba & Egg: A Hatch Trip



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Eba & Egg: A Hatch Trip Source link

Cities: Skylines Review – GameSpot

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Public transportation has never been my favorite part of city-building simulations. I’ve always treated it as something of a necessary evil–a hassle best dealt with by quickly laying down extra roads, bus lines, or whatever other available gimmick so that I could keep constructing the new subdivisions and industries necessary to keep my citizens healthy and happy.

Mass Transit–the latest addition to the growing Cities: Skylines family from developer Colossal Order–doesn’t quite change my mind on all of this, as I’m also a real-world mayor who focuses on the big picture. However, it comes awfully close thanks to an effective collection of people-moving options, ranging from ferries to monorails to blimps. What’s included here smooths out some kinks in the original game’s transit systems, allowing you to build more efficiently running cities–albeit at the cost of some added micromanagement that moves the game well out of the virtual mayor’s office.

Mass Transit is centered on two areas, largely addressed in the three new scenarios and three new maps that present fresh challenges when it comes to efficiently moving your citizens from Point A to Point B. The most obvious facet of the expansion is what it adds to city character. You’re free to embrace the quirks of each city’s particular geography. You can practice something of a “sea and sky” philosophy for coastal and mountainous locales, for instance, using monorails and ferries to link neighborhoods and give your cities something of a Vancouver or Seattle vibe.

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Since Skylines is pretty familiar to its fanbase at this point, being able to mix things up like this and put a fresh face on everything adds more to gameplay than you might imagine. The new Ferry Empire scenario offers a fairly light challenge when it comes to moving folks around your watery city, but it’s set it on a unique, beautiful landscape. Authentically, you have to work within the constraints of this terrain and embrace a municipal vision that’s far from the relative cookie-cutter metropolises seen elsewhere in Skylines.

The other focus is city efficiency. Mass Transit provides tools that make for better-running cities. Perhaps the best example of this comes in the form of the new hub buildings. These structures form central locations for public transportation. They allow you to concentrate your efforts and properly plan out transit systems–a big improvement from the more seat-of-the-pants concept of the original game, where you’re pressured to jury-rig and make it up on the fly. Here, hubs afford more opportunities to sketch out transit and approach development from a top-down perspective. You have more control as a result and become able to address transit as part of core city infrastructure, just like with electrical lines, water pipes, and sewers in the past.

One problem is the size of new additions, though. Retrofitting cities with hubs and other transit buildings can be a major chore, since they’re generally pretty big. The “Fix the Traffic” scenario sums up how challenging this can be, as you can’t seem to help leveling about half the city to get the snarled traffic situation smoothed out. Even laying down facilities that are a little easier to work with–train tracks, for instance–is both tough to design and to fit in without doing even more demolishing.

Structuring transit routes can be finicky, too. Simply establishing ferry pathways and routes can be frustrating and requires more trial-and-error than should be necessary for something seemingly so straightforward. So, it’s best to start with a clean slate with this expansion, something also advisable to best enjoy the suite of new game options (new road guidelines, for example) released as a free Skylines update alongside this expansion.

All of this combines to make Mass Transit more about micromanagement. That isn’t necessarily a bad thing, especially if you’re a control freak who wants to take a hands-on approach to everything in your city. But it does move Skylines further away from a simulation of what it’s like to be the real mayor of a real city. With all of the extras added in the various expansion packs, the game now feels a little more like a municipal engineer or municipal planner simulation than anything that properly depicts what it’s like to be the mayor overseeing everything.

Even with that caveat, Mass Transit adds more character and depth to what’s already the premier city-building simulation. It may be a bit disappointing that some of the original game’s big-picture philosophy and mayoral authenticity has been sacrificed in the process, but it can be argued that these changes have also done an impressive job of filling out the public-transportation element of city design.



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Public transportation has never been my favorite part of city-building simulations. I’ve always treated it as something of a necessary evil–a hassle best dealt with by quickly laying down extra roads, bus lines, or whatever other available gimmick so that I could keep constructing the new subdivisions and industries necessary to keep my citizens healthy […]

Replay – Metal Slug 2 – Features

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Metal Slug 2 is an insane, bombastic, cooperative shooter that goes places you would never expect. The result is a breezy romp through an impressive shoot ’em up.

Released in 1998, Metal Slug 2’s detailed animation outdoes many modern games. And its story is bonkers. We went into this episode with a part two planned, but ended up enjoying the game so much we saw it to its conclusion.

This episode also, officially, introduces Game Informer’s new video editor, Leo Vader! If you pay attention to our website, you have already seen a great deal of his work, but this episode marks his true induction to the world of Replay.



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Metal Slug 2 is an insane, bombastic, cooperative shooter that goes places you would never expect. The result is a breezy romp through an impressive shoot ’em up. Released in 1998, Metal Slug 2’s detailed animation outdoes many modern games. And its story is bonkers. We went into this episode with a part two planned, […]

PlayerUnknown’s Battlegrounds May Eventually Come to PS4

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Share.

“We’re always looking at various platforms to potentially introduce our game.”

There’s a chance PlayerUnknown’s Battlegrounds may still eventually come to PlayStation 4.

After the Daily Express published an article claiming that the battle royal game will remain an Xbox One console exclusive, developer Bluehole Studios issued a statement to GameInformer that refutes the claim.

The statement reads the following: “We’re excited to announce that PlayerUnknown’s Battlegrounds is coming to Xbox One. We’re always looking at various platforms to potentially introduce our game, but have nothing further to announce at this time.”

While this statement doesn’t outright say PlayerUnknown’s Battlegrounds will definitely be a PS4 game, it does pretty much confirm the title is not exclusive to Microsoft’s console. The game will release via Xbox One Game Preview later this year, while the full version will launch in 2018.

For more on PlayerUnknown’s Battlegrounds, which recently sold 4 million copes in 3 months, read our PC Early Access review of the game.

Alex Gilyadov is a freelance writer for IGN. You can follow him on Twitter. 




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Share. “We’re always looking at various platforms to potentially introduce our game.” By Alex Gilyadov There’s a chance PlayerUnknown’s Battlegrounds may still eventually come to PlayStation 4. After the Daily Express published an article claiming that the battle royal game will remain an Xbox One console exclusive, developer Bluehole Studios issued a statement to GameInformer that refutes […]

8 Minutes of Last Day of June Gameplay – E3 2017

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Nintendo Exec Explains Why Switch Cross-Play With Xbox One And PC Exists

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Last week at E3 2017, Nintendo and Microsoft surprised many fans by announcing that Rocket League and Minecraft would be cross-play compatible between Nintendo Switch, Xbox One, and PC players. We’ve already heard a lot from Xbox boss Phil Spencer about why this functionality is possible, and today we got Nintendo’s side of the story.

In an interview with GamesBeat, Nintendo of America corporate communications director Charlie Scibetta explained the thinking behind allowing Switch players to play with other consoles. According to him, the company views the situation as what is best for players–and that there’s not much downside to it. Further, he stated that it’s an example of a new effort on the part of Nintendo to be less rigid and restrictive.

“I’m really happy just as a gamer, let alone working for the company, that [cross play is] going to be possible,” he said. “We’re trying to be more flexible as a company. We’re reaching out to try and get people to interact with our IP. In this case Rocket League is [developer Psyonix’s] IP on our system, but we’re trying to get people involved with us in any way we can.”

“We want people to have a good time,” he continued. “In the case of Rocket League… we said, let’s make that happen. It’s really not more complex than that. Every game is different. Some games are great for multiplayer, some are better as a single-player experience, some are better in all kinds of situations for all kinds of games. Rocket League works best with cross platform play. Let’s make it happen.”

Rocket League was announced for Switch at E3 2017 and it’ll launch this holiday season. Minecraft, meanwhile, is getting a huge update that’ll unify the game on all its platforms–except PS4. You can read more about why Sony isn’t supporting cross-play here.



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Last week at E3 2017, Nintendo and Microsoft surprised many fans by announcing that Rocket League and Minecraft would be cross-play compatible between Nintendo Switch, Xbox One, and PC players. We’ve already heard a lot from Xbox boss Phil Spencer about why this functionality is possible, and today we got Nintendo’s side of the story. […]