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Ken Follett’s The Pillars of the Earth Review

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For those with patience, there’s a wonderful story of political corruption, self-discovery, and religious reliance to be found in The Pillars of the Earth. However, for anyone with a short attention span, it’d be hard to recommend this game as its slow pace and often drip-feed-style storytelling can make it tough to get through. Stick it out, however, and you find that this first episode (of three) hints at a larger, more meaningful story to come.

Based on Ken Follet’s 1989 novel of the same name, this adventure game gives you control of two characters with intertwining stories. The first of which is Philip, an abbey Prior who’s more or less responsible for a war between two English settlements. Philip, while sometimes unsure of himself, is portrayed as a considerate, mindful character. His counterpart is Jack, a child who’s grown up off the grid, living in a cave with only his mother. Jack is far less sure of himself and, at the encouragement of his mother, hardly trusts the world around him.

Following these two characters is a highlight of The Pillars of the Earth, seeing the way their stories eventually come together and influence one another. But it’s the story at large and its cast of secondary characters that make this world worth inhabiting. Each environment, scene, and character also has their own unique, hand-painted look to them, often with grand senses of scale and depth.

Set in the 12th century, The Pillars Of The Earth tackles plot points both grandiose and granular. After King Henry I of England dies without a set heir, his nephew and daughter feud over which of them should take his place. This clash causes turmoil in England, leading to eventual wars. And while political strife makes up a lot of the overarching story, The Pillars Of The Earth isn’t afraid to dive deeper into its characters, showing quiet, intimate moments where, for example, Jack learns about his upbringing or Philip writes letters to his brother. The dichotomy between these two layers keeps you–for the most part–intrigued along the way.

A large cast of unique characters fleshes out this tale, adding secondary layers of motivation to the game’s story. Within the first few minutes, you meet all of the the monks at Kingsbridge cathedral, where Philip has been named Prior. Each of them has a unique relationship with Philip, and it’s your job to navigate their conversations and form alliances whenever possible. Furthermore, Jack’s uncertainty about the world combines with his childhood curiosity. These moments are helped along with strong voice acting and a wonderful script that’s packed with emotion.

And yet despite the interesting characters and stories that await, it’s still difficult to wholeheartedly recommend Pillars of the Earth. While it’s certainly not uncommon for adventure games to forego action for narrative, The Pillars of the Earth moves at a snail’s pace. There is drama, but little in the way of tangible tension.

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And unfortunately, there are a slew of technical issues to contend with along the way. Loading new environments often slows the framerate down to a chug (on Xbox One), and characters would sometimes talk over one another, making it difficult to follow either line of dialogue. The game also enters a load screen nearly every time it plays a new scene, which is a lot. For a game with an already slow pace, this can really hinder a lot of interest as you’re forced to sit through extra screens and endure poor framerates just to get to the next story beat.

It’ll be interesting to see how The Pillars of the Earth evolves over its next two episodes. As of right now, it’s crafted a fascinating story full of great characters. It might not be a game for everyone as it deliberately chooses to take its time getting to the point. However, if you enjoy gripping dramas, and don’t mind sitting still for a bit, The Pillars of the Earth will reward your patience with the beginning of what appears to be a fascinating tale.



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For those with patience, there’s a wonderful story of political corruption, self-discovery, and religious reliance to be found in The Pillars of the Earth. However, for anyone with a short attention span, it’d be hard to recommend this game as its slow pace and often drip-feed-style storytelling can make it tough to get through. Stick […]

New Story Trailer Shows The Path Of A Hero – Kingdom Come: Deliverance – PC

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Kingdom Come: Deliverance is an open-world RPG, but that doesn’t mean that it’s not interested in telling a well-crafted story. Publisher Deep Silver has released a new trailer for the game in advance of Gamescom, which provides a glimpse of how your hero, Henry, begins his adventure.

Henry is the humble son of a blacksmith, who has a thirst for danger. When his parents are killed in a mercenary raid, he has to leave his home in medieval Bohemia to develop his skills and make his mark on the world.

Deep Silver and developer Warhorse Studios will be attending Gamescom next week, offering players a chance to check out the game for themselves in a hands-on demo. We’ll be there, so be sure to come back for our impressions.

Kingdom Come: Deliverance is set for a February 13, 2018, release on PlayStation 4, Xbox One, and PC.



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Kingdom Come: Deliverance is an open-world RPG, but that doesn’t mean that it’s not interested in telling a well-crafted story. Publisher Deep Silver has released a new trailer for the game in advance of Gamescom, which provides a glimpse of how your hero, Henry, begins his adventure. Henry is the humble son of a blacksmith, […]

Why Terminator 2 is Still the Best Action Movie Ever Made – The Roundhouse

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Terminator 2: Judgment Day



5 Jul 2015

Almost 25 years on and still the greatest.




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→ Terminator 2: Judgment Day 5 Jul 2015 Almost 25 years on and still the greatest. Share Download Video Subscribe to IGN Prime to access HD video downloads Get IGN Prime Already a Prime member? Please sign in. Source link

Stealing The Chosen Assassin's Weapons In XCOM 2 War Of The Chosen Gameplay

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We take down the Chosen Assassin and steal her overpowered shotgun and katana for our own use!



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We take down the Chosen Assassin and steal her overpowered shotgun and katana for our own use! Source link

Xbox One Adds Four New Games Today

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Xbox One owners can pick up a handful of new titles from the Xbox Store. Today, four more games have been added to the digital service, with another three set to arrive throughout the rest of the week.

Today’s batch of games is headlined by Sonic Mania, the new 2D Sonic adventure from Sega and Sonic fan game creators Headcannon and PagodaWest Games. Like the hedgehog’s classic Genesis outings, Mania features 16-bit visuals and stars the series’ original three heroes, Sonic, Tails, and Knuckles. Along with a handful of new stages, the game also features remixed versions of classic Sonic levels. GameSpot’s Sonic Mania review awarded it a 9/10. The game retails for $20/£16 and is also available on PS4 and Switch, with the PC release now coming on August 29.

Agents of Mayhem
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Also available today is Agents of Mayhem, the newest game from Saints Row developer Volition. Like the aforementioned title, Agents of Mayhem is an open-world action game. The game puts players in the role of a group of super agents, each of whom has their own unique play styles and abilities. As the super agents, players will have to stop the evil organization LEGION. Critics are divided over Agents of Mayhem; GameSpot awarded the game a 4/10 in our Agents of Mayhem review and said of it, “There’s little to Agents of Mayhem beyond its foul-mouthed and bombastic attitude, which push the game into grating and obnoxious territory.” Agents of Mayhem is available for $60/£50 and is also out today for PS4 and PC.

Rounding out today’s titles are Observer and The Pillars of the Earth. The former is a disturbing “cyberpunk horror game” that has players hacking into suspects’ minds in order to gather evidence. The game earned a 9/10 in GameSpot’s review and was called “a haunting and remarkable achievement.” The latter, meanwhile, is a three-part interactive novel based on the fantasy series of the same name. Observer retails for $30/£24, while Pillars of the Earth runs for $40/£32.

Three other games are also slated to arrive on Xbox One this week. Tomorrow, August 16, sees the release of Conan Exiles and Circuit Breakers. Following that, the critically acclaimed rhythm-action game Thumper launches on August 18. You can see the full list of this week’s new games below.

August 15

  • Agents of Mayhem
  • Observer
  • The Pillars of the Earth
  • Sonic Mania

August 16

  • Circuit Breakers
  • Conan Exiles

August 18



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Xbox One owners can pick up a handful of new titles from the Xbox Store. Today, four more games have been added to the digital service, with another three set to arrive throughout the rest of the week. Today’s batch of games is headlined by Sonic Mania, the new 2D Sonic adventure from Sega and […]

Call of Duty: WW2 Beta Details; More EA Games Could Come To Switch! – GS News – GameSpot News

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Agents of Mayhem

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Agents of Mayhem is an open-world epic coming to Xbox One, PlayStation 4 and PC.



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Agents of Mayhem is an open-world epic coming to Xbox One, PlayStation 4 and PC. Source link

Nidhogg 2 – GameSpot

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Nidhogg 2 – 7 Minutes of Dueling Through a Castle Gameplay

Check out this gameplay of Nidhogg’s sequel filled with swords, bows, daggers, and flying fists.



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Nidhogg 2 – 7 Minutes of Dueling Through a Castle Gameplay Check out this gameplay of Nidhogg’s sequel filled with swords, bows, daggers, and flying fists. 8 months, 7 days ago Source link

LawBreakers Review – GameSpot

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Ever since the introduction of jump pads in shooters, an FPS that offered greater freedom of flight was inevitable. Lawbreakers feels like one such result. There’s a moderate learning curve to maneuvering and surviving in-air and within the myriad anti-gravity spheres of the game’s arenas. When you do manage to adapt to sniping on the fly or boosting down a corridor with strategic purpose, the resulting outcomes can feel sublime even if you rarely receive the post-match MVP award.

Even with the possibility of vertical movement, FPS maps are wasted if there aren’t adequate weapons and abilities to play with. Lawbreakers addresses this challenge through an intelligible diversity in the armaments and specialities spread across its nine classes. There’s a reasonable assortment of advanced finesse fighters, beginner-friendly gateway classes, and well-rounded combatants who are useful in any map/mode combination. Even after about 100 matches, it was pleasing to see that no one class dominated, especially among high performing players, which is a credit to developer Boss Key’s thoughtfulness in honing these characters.

The lack of standardized weapon and movement types make each of these fighters all the more distinct. The Vanguard, for instance, offsets the immense potency of having a gatling gun by not having a secondary weapon. The lack of boosts or upward mobility makes the armored Titan seemingly useless when delivering the batteries in Overcharge, but this class is invaluable for guarding the battery when it’s charging at your base (the mode’s main goal). And learning how to optimize a role based on your team makeup, map, and mode is part of the fun, which is perpetuated by the welcome ability to change your classes mid-match.

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While Lawbreakers isn’t the type of shooter that awards skill-boosting gear as you level up, discovering additional gameplay depth after getting the hang of flying becomes its own reward. Like experienced Street Fighter competitors, advanced players will feel a sense of accomplishment learning which tactics and attacks work best against specific classes. The challenge is in discerning who you’re fighting in a given moment since the already-cluttered user interface does little to convey that specific kind of visual information. Tailoring an attack strategy against a class works when you’re in a sudden mid-air duel just yards apart, less so when you’re trading shots across a courtyard and you can’t tell if you’re firing at an Assassin or a Wraith.

From the Asian-influenced architectural designs of the Redfalls map or the futuristic shopping mall that makes up the Promenade arena, Lawbreakers’ battlegrounds are well-carved to accommodate every class. The balanced mix of wide open spaces and confining passages in all of Lawbreakers’ maps present a wealth of combat scenarios. That includes turning the tables on the predator/prey dynamic or using your environment to gain a tactical advantage. The Juggernaut, in particular, will no doubt become the bane of many, thanks to the class’ hallway-sized pop-up barrier. Imagine playing the swift Assassin, thinking that you had a straight shot to deliver a ball to the goal, only to have the Juggernaut throw up a wall at the homestretch.

Such obstacles are easily countered by knowing the alternative routes. As with any shooter map, time is the only factor preventing you from committing every turn, shortcut, and hiding spot to memory. A common benefit of knowing the layout well is the palpable gratification of taking a battery or ball from the center of the map to your goal in less than 5 seconds in the Overcharge and Blitzball modes.

This map memory learning curve wouldn’t be as steep if not for all the time you spend running into locked doors and crossing invisible boundaries that pick away at your health. The maps’ other shortcoming is the environmental art style, where futuristic surroundings can’t mask the arenas’ uninspired visuals.

The contrast of richness in functionality and lack of memorable visuals also applies to Lawbreakers’ ensemble cast. Their designs support the notion that high detail does not equate to pleasing aesthetics. You only need to look to the class selection screen to see the fighting game influence, where a large and culturally diverse group exude personality, hungry for a fight. Yet despite their array of outfits and confidence-oozing body language, this group largely lacks the magnetic charisma that inspires loyalty and discussion of favorite characters in real life.

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With any given Quick Match, your mileage will vary on how many strangers decide to work as team players. It’s a testament to the combative appeal of Lawbreakers that it’s not unusual to engage in brief isolated duels. Whether a player’s motivation is to distract an opponent from the objective or the bloodlust of notching another kill, it’s a shame that there is no Deathmatch or Team Deathmatch mode to add variety to a suite of match types centered around delivering items to goals or dominating territory.

Given the unique demands of anti-gravity gameplay, the PC version’s comprehensive yet concise tutorials turn out to be crucial for onboarding new users. That makes their puzzling omission from the PS4 version disappointing. The fact that you’re given currency for participating in the tutorials on PC only twists the knife. To further affirm the PC version as the preferred platform, we also experienced post-match glitches that forced us to relaunch the game from time to time on PS4.

Lawbreakers delivers dopamine hits beyond the arena through post-match score tallies and letter grading. Continuous play also begets higher player profile levels which–after every level up–yields Lawbreakers’ cosmetic customization reward: Stash Crates. Capitalizing on the ever-popular, anticipation-driven appeal of random card packs, these loot boxes–packing four items of various rarities (and the occasional in-game currency)–reinforce Lawbreakers’ replayability. And the spectacle of opening these crates is as ceremonious and well-animated as anything you’ll find in Madden or Plants Vs. Zombies: Garden Warfare.

One sign of any worthwhile team-based shooter is a level of accessibility where everyone feels they can contribute no matter their play style, and Lawbreakers succeeds in this manner. And while the lack of Deathmatch is a lost opportunity, its sufficient playlist of modes offers a viable outlet to flaunt your kill/death ratio, even if it’s at the expense of team success. What counts is that its fresh anti-gravity mechanics transcends its first-glance novel appeal and creates limitless combat situations that will be new and inviting to many shooter fans.



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Ever since the introduction of jump pads in shooters, an FPS that offered greater freedom of flight was inevitable. Lawbreakers feels like one such result. There’s a moderate learning curve to maneuvering and surviving in-air and within the myriad anti-gravity spheres of the game’s arenas. When you do manage to adapt to sniping on the […]

Replay – Contra: Shattered Soldier – Features

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Let me warn you right now – we don’t spend a lot of time talking about Contra: Shattered Soldier in this episode. It’s a great game and one that I have fond memories of playing when it released in 2002, but there were just too many distractions too ignore. We knew things were going to be different when the Replay machine started “calibrating” in the opening moments.

To cover some of the ground we simply never got around to in the episode, Andrew Reiner, Ben Reeves, the voice of Leo Vader, and I take a look at a great Contra reboot for the PlayStation 2. It’s a legitimate sequel to the previous games with lots of specific callouts to the Contras that came before it. We also, finally, check in with a missing staff member to find out what happened to them?




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Let me warn you right now – we don’t spend a lot of time talking about Contra: Shattered Soldier in this episode. It’s a great game and one that I have fond memories of playing when it released in 2002, but there were just too many distractions too ignore. We knew things were going to […]